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Happy Halloween and Double Experience 30-10-2014 / Cauliflower
While the year is slowly coming to an end, and nights are getting longer and colder, the dark forces are preparing to send one of their cruelest and most malevolent spirits to frighten all Tibians.

From server save October 31 till server save November 3, The Mutated PumpkinImage will appear west of Darashia to spread terror all over the land.


Every adventurer who took an active part in the fight against the Mutated Pumpkin will be rewarded according to his participation during the fight. After the Mutated Pumpkin has been killed, you can enter the portal and skin its corpse with an obsidian knife Image in order to receive a second reward. Please note that you can only enter the teleport if you have participated in the fight against the Mutated Pumpkin and if you either opened the loot bag in the dead body or your loot bag in the reward chest at the Adventurer's Guild.

Another way to prove your courage is to laugh in the face of evil! Therefore, the famous Halloween Hare will show up again. On October 31, you can find the Halloween HareImage on mainland, on Rookgaard, and on Dawnport. Get yourself transformed into an evil creature and laugh away your fear!

In order to celebrate your bravery we will activate double experience on all game worlds between the server saves of October 31 and November 3. All monsters will yield twice the usual amount of experience points. Please note that your skill training will not be affected this time.

We wish you all a spooky Halloween!
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Dev Note Vocation Definitions 29-10-2014 / Cauliflower
Over three years ago, we presented you a rough concept to redefine the four vocations. Due to several internal and external factors we had to put off our work on this topic.

After all the time that has passed by, it is finally time again to pick up our work. Of course, we checked your feedback we received back then, but we also want to know what you, the community of today, is thinking about our current thoughts regarding vocations.

Therefore, our game designer Evonary drew up a new and reworked, but still rough concept of how vocations could be defined in the future.
Please note: It is only a rough draft. Nothing is carved into stone and everything is still subject to change. This is only a first vision and in no way a detailed concept ready to be developed. We have still a long way to go but right now we want to hear your feedback about our first vision to see if there are any major flaws we have overlooked, and we are curious how you like it altogether.

Please also note that we had to exclude any PvP related topics in this first draft. We focused only on the PvE aspect of the game. We are aware that once we include PvP into the development, certain things have to be reviewed again.

Of course, we can only work on the vocations if we are willing to change, adjust or even to implement new stuff into the game. Therefore, our ideas are based on the following conditions (please note again that everything is still subject to change):

  • Adjustment and revision of the buff, debuff, damage over time systems.
  • Adjustment of the rune and spell system.
  • Reworking of the summon system.
  • Adjustment of the enchanted weapon system.
  • Adjustment of the capacity, mana and hitpoints increase at level up.
  • Adjustment of the promotions.
  • Adjustment of armory and weapons.
  • Implementation of critical hits.
  • Implementation of a hit chance for all kinds of attacks.
  • Implementation of a second promotion with new special skills.
  • Adjustment of the skill progress.

In the following, you find four links which lead you to four different threads, one for each vocation. In the threads, we show you a rough concept of each vocation. You will also find a short template with some questions we would like to ask you.


Please understand that this is only a rough concept and that we cannot give you more details right now. Also, everything is still subject to change and there is no guarantee for the concepts to be developed.

We are looking forward to your feedback!
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New Mounts Available 29-10-2014 / Cauliflower
If you are looking for a new travelling companion, you should check out the two new mounts we have added to the Mounts section in the payment system! Both are available in three different colourations.

With its thick, shaggy hair, the highland yak and its relatives will keep you warm even in the chilly climate of the Ice Islands. If you are more interested in the achievements of science, you may enjoy a ride on the golden dragonfly, one of the new insect-like flying machines. Even if you do not move around, the wings of these unusual vehicles are always in motion.

Once bought and assigned to one of your characters, you can use the mount ingame anytime, no matter if you are a free account or a premium account.

Saddle up!
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Deletions for Using Unofficial Software to Play 28-10-2014 / Cauliflower
Many Tibians consider cheating one of the biggest - if not the biggest - problems in Tibia. And we wholeheartedly agree with them. Unfortunately, it is also one of the most difficult problems to deal with.

For years, the fight against cheating in Tibia has kept us busy. We have invested lots of time and resources into finding and developing proper ways and means to address the problem. Some of them looked promising, at least for a certain time, others less so. All in all, though, our measures were not yet successful enough to ease the cheating problem in a satisfying way. Your feedback, the feedback of Tibia's passionate community, clearly told us about your continuing frustration and disappointment concerning the botting situation ingame.

While we have struggled at times, we have never given up the fight against cheating. Especially during the last year, we have intensified our efforts in order to make progress. Also, the numerous bot reports you have sent and the feedback you have provided so far were not only a big help but also a constant reminder why this fight matters so much: It matters because of you, Tibians, and because of your unique dedication to Tibia. We truly appreciate your loyalty and patience.

So as we continue to work on improving and refining our measures, we would like to resume providing you with information about the number of accounts deleted for using unofficial software to play. Here are the numbers of the past three months:

  • August 2014: 11344 accounts
  • September 2014: 17739 accounts
  • October 2014 (so far): 15976 accounts

From now on, we will share this number with you at the end of each month.
Thank you for your support and please keep on reporting players you suspect of botting!

For a better Tibia!
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Content Fixes and Changes 28-10-2014 / Cauliflower
With today's server save, we implemented a few content fixes and changes, for example:

  • The walking animation of characters has been adjusted once again.
  • We addressed an issue with the voting system in Rathleton. The dungeons should now work as intended again.
  • We fixed the problem with Rafzan's elevator and also added a ladder to offer another option to reach him.
  • The sandstone scorpion can be tamed again. Please note that the taming item still has a chance to break.
  • Also, some other graphic as well as map bugs and typos have been fixed.

Please note that a new client version is available. The patch will download automatically when you log into the game. You can also download the new stand-alone client version 10.60 from our download section

See you in Tibia!
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