welcome to the fifth iteration of our balancing project. This week, Warzones 1-3 stand in the spotlight, as we have several buffs coming to them as well as some improvements for other hunting grounds.
Oramond Mountain Hideout
- Increased monster density
- Increased monster density
- Increased monster density
- Increased energy sensitivity of retching horror: 90 -> 103
- Increased energy sensitivity of choking fear: 85 -> 98
Seacrest Grounds
- Increased monster density
- Increased earth sensitivity of young sea serpent: 0 -> 105
- Adjusted the fire-feathered serpent world change
- The kill requirement to trigger this world change was lowered from 3,000 to 2,000 seacrest serpents
- The original state can be restored by killing 2,000 renegade quaras (instead of 1,000 as before)
Our goal is to add further dynamic to this mechanic.
Gnomegate Fungus Dungeon (Warzone 1)
- Increased XP gain from boss Deathstrike: 35,000 -> 400,000 XP
- Added two corridors to allow for more efficient hunts
- Reduced mana drain damage
- Removed invisibility
- Reduced probability of applying drunken
- Increased fire sensitivity: 80 -> 90
- Reduced probability and area of poison field
- Increased fire sensitivity: 95 -> 105
- Reduced probability and range of applying drunken
- Reduced probability of speed debuff
- Increased XP: 2,900 -> 3,300 XP
- Reduced probability of applying drunken
- Increased fire sensitivity: 95 -> 105
- Reduced probability and duration of invisibility
- Reduced number of summons
- Removed speed debuff
- No longer retreats at low health
- Reduced probability and duration of invisibility
- No longer applies drunken
- Increased XP: 2,900 -> 3,400 XP
- Increased fire sensitivity: 0 -> 85
- Increased XP gain from boss Gnomevil: 35,000 -> 400,000 XP
- Added a one-way teleporter in the southeastern part of the hunting ground that will bring you back to the start of the hunting ground
- decreased fire sensitivity: 0 -> -100
Magma crawler
- Increased XP: 2,700 -> 3,300 XP
- Reduced probability of melee fighting skill debuff
- Increased ice sensitivity: 90 -> 100
- Reduced probability and duration of invisibility
- Increased ice sensitivity: 60 -> 90
- Removed invisibility
- Reduced probability of applying drunken
- Reduced mana drain damage
Weeper
- Increased XP: 4,800 -> 5,200 XP
- Will no longer retreat at low health
- Reduced strength of speed debuff
- Increased XP: 6,200 -> 7,600 XP
- Reduced mana drain damage
Gnomegate Crystal Dungeon (Warzone 3)
- Increased XP gain from boss Abyssador: 35,000 -> 400,000 XP
- Added a one-way teleporter in the northeastern part of the hunting ground that will bring you back to the start of the hunting ground
- Increased XP: 4,400 -> 4,800 XP
- Removed invisibility
- Increased energy sensitivity: 75 -> 95
- Increased XP: 4,800 -> 5,500 XP
- Reduced probability and duration of applying drunken
- Reduced probability and damage of mana drain attack
- Increased XP: 5,700 -> 7,100 XP
- Increased energy sensitivity: 0 -> 95
- Decreased probability of mana drain attack
Ilyndor and Shazaya
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Apr 16 2024 -
Fixes and Changes
ith today's server save, we have implemented a few changes that should catch your attention:
- We have made some changes to the Monster Reference Level. The Monster Reference Level was originally introduced with the summer update 2023 to make the Rotten Blood hunting ground more difficult for characters under a certain level cap. The lower the level below the cap, the more damage the character takes. This formula has now been tightened: The damage is a bit reduced for the first 100 levels beneath the cap, but then it begins to increase at a much faster rate.
- Bakragore's Rotten Charge now deals an additional 1250 agony damage to all players in the boss room when it is dropped. In combination with the tightened Monster Reference Level, it is now advisable to only approach certain hunting grounds from a certain level onward. Anything else is like volunteering for a mission with no return.
See you in Tibia,Your Community Managers